GAME - Games and Game Design


2017-2018 UNDERGRADUATE STUDIES CATALOG

Effective 1 June 2017 through 31 May 2018

Please see the Undergraduate Catalog Archives for PDF versions of past catalogs.


Course Descriptions

GAME 2000 Introduction to Video Game Theory and Design (3)

This course is designed to give students an overview of gaming and game development, Students wil learn about gaming history, game design, psychological, sociological, physiological, and economic aspects of games and gaming. A strong emphasis of this class will be on deconstruction and critique of popular computer and console games and genres. Students will also examine gaming trends to answer the question, “What’s next?” Prior video game experience is recommended but not required.

GAME 2500 Traditional Game Design (3)

In this course, students will learn traditional game design theory, analyze a variety of board, card and dice games, and then create their own prototype for the entire class to play/test.

GAME 2650 Crowdfunding (3)

This course is designed to provide students with an understanding of crowdfunding, how it has developed and how it can be utilized. Topics will include the principles and practices required to develop and run a successful crowdfunding project, including aspects of business and marketing your project.

GAME 3000 Video Game Design I (3)

This course is designed to provide a foundation for students to enter the video game development market. Students will take their first steps towards learning concepts of game design. They will build their own game using game development software (that has a built-in scripting language so that they will not have to write any code). Through this process they will be introduced to more advanced design technologies that will be used in subsequent video game design courses. Prerequisite: GAME 2000.

GAME 3150 Special Topics in Game Design (1-3)

This course is designed to periodically feature topics in games and game design not covered by regularly offered courses. Topics will be dedicated to narrow aspects of the discipline, time dependent materials, or guest lectures. May be repeated for credit if content differs. Prerequisites may vary with topic.

GAME 3500 History of Video Games (3)

This course introduces students to the history of modern video games. Students will be taken through a video game timeline, highlighting the important events that lead to video games as they are today. The course will address key innovators and major turning points. Students will also be exposed to staple classics in each genre to build an appreciation for current genre games. As a supplement to lectures, discussions and the text, students will experience classic games in a hands-on environment.

GAME 3550 Video Game Art (3)

This course is designed to allow students an understanding of the principles and concepts or art in video game development. This will focus on the production and application of 2D 'pixel' art and 3D assets, and how best to utilize and apply art within video game engines. Prerequisites: GAME 2000 and ART 1110.

GAME 3650 World Design (3)

This course is designed to allow students to explore the principles involved in the development of an expansive game world for use within an interactive video game. This will involve the study of the different world development techniques employed by writers and designers in the development of unique and exciting fictional worlds. Emphasis will be placed upon the conveyance of sociological and historical significance in fictional world design. Prerequisite: GAME 2000.

GAME 4000 Video Game Level Design (3)

This course focuses on video game level design using a professional game development framework. Students will learn what it takes to build a successful interactive environment. Course work will focus on level theme, mood, texturing, modeling, lighting, terrain, optimization, streaming, playability, and testing. Prerequisites: GAME 2500, GAME 3000, and GAME 3500.

GAME 4500 Video Game Design II (3)

In this course, students will continue to work with a professional game development framework that provides tools to create games, visualizations and 3D simulations with the focus of “bringing everything together.” We will build on concepts introduced in GAME 3000 Video Game Design I and GAME 4000 Video Game Level Design. This course will also introduce more advanced concepts such as artificial intelligence, interface, and scripting. Prerequisites: GAME 2500, GAME 3000, GAME 3500, and GAME 4000.

GAME 4600 Video Game Production (3)

Video Game Production focuses on the entire production process of games. Students will tie together their understanding from previous courses in the curriculum regarding design of games with understanding of the production process. This course will require students to work together in teams to release a game online (via digital means such as iTunes or Google Play) within the 16-week course time frame. Within that time, each student-led team will develop and pitch their game concept, design and stick to a schedule, develop, market, and ultimately release their game. Prerequisite: GAME 4500 or permission of instructor.

GAME 4620 Senior Overview (3-6)

Students will tie together their understanding from previous courses in the curriculum regarding design of games with understanding of the production process and create a game of their own. Students will then develop and pitch their own game concept, design and stick to a schedule, develop, market, and ultimately release their game. Prerequisite: The student must be a senior and in the games and game design program.