Michael Breault | Webster University

Michael Breault

head shot of Michael BreaultPosition

Assistant Professor, Games and Game Design


Electronic and Photographic Media

Home Campus

St. Louis (Webster Groves)

Courses Taught

GAME 2000 Intro to Video Game Theory and Design
GAME 2500 Traditional Game Design
GAME 3150 Special Topics in Game Design: Narrative Design I
GAME 3150 Special Topics in Game Design: Narrative Design II
GAME 3150 Special Topics in Game Design: Analog RPG Design
GAME 3150 Special Topics in Game Design: Digital RPG Design
GAME 3150 Special Topics in Game Design: Games Studies 
GAME 3550 History of Video Games
GAME 3650 World Design
GAME 4620 Senior Overview


Master of Education, Instructional Design, American College of Education
Four years of graduate study in Astrophysics PhD. Program, Indiana University, Bloomington, IN
Bachelor of Science, Physics, with minors in math and astronomy, Rensselaer Polytechnic Institute, Troy, NY

Professional Experience

Breault's game industry career began in 1984 at TSR, an American game publishing company, where he worked on AD&D (Advanced Dungeons & Dragons) books and adventures, as well as many other paper and board games over the next five years (a total of 90+). He worked on games including the AD&D 2nd Edition Player’s Handbook, five other hardback AD&D books, and many adventures in the Dragonlance series, as well as board games such as Gammarauders, I Think You Think I Think, and others. He also worked on four games in Milton Bradley’s HeroQuest line.

While still at TSR, Breault began design work on the first AD&D computer game, Pool of Radiance. That gave him the computer game bug, and he left TSR in 1989 to pursue a career in digital games. He worked as a freelancer for 10 years, designing and writing for games on the PC, Sega Genesis, NES, S-NES, Playstation, Xbox, and other platforms. Some of the games he worked on during this time include Phantasy Star III, Sword of Vermillion, Shining Force, Where in the World is Carmen Sandiego?, Robin Hood: Prince of Thieves, Top Gun, and Seawolf: 688 Attack Sub.

Breault began a nine-year stint at Volition in 1999, working on FreeSpace 2, several Red Faction games, and the Punisher. He later worked at Raven Software, Ubisoft Montreal, 38 Studios, and Zenimax Online. His most recently published games were The Elder Scrolls Online in 2014 and its Imperial City expansion in 2015. To date, he's worked on close to 40 video games.

For the last few years, Breault has been teaching game design and narrative design to the next generation of game developers at several universities including Post University, Bradley University and George Mason University before accepting a fulltime position at the University of Texas at Dallas in 2015. He has also taught game design and narrative design at Butler University and Miami of Ohio.

Contact Information

Office phone: 314-246-3323
E-mail or michaelbreault50@webster.edu


updated 2/2020