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Develop Your “A” Game at Webster!

The BA in Games and Game Design prepares you for a career in the game industry, developing your skills in game design and implementation across all platforms — computer and video games, mobile games, and analog games. Games and Game Design majors study and learn about video games and traditional games in a variety of contexts from sociology to platform development. The curriculum examines the business of games, game design ecosystems and principles of gamification, while developing game creation skills. Students work in teams to develop and create games and are encouraged to focus on an area of concentration that aligns with their interests such as animation or mobile games

#1 in Missouri

Webster's Game Design program is the top-ranked school in Missouri according to Animation Career Review, an online resource dedicated to providing aspiring animation students with information on the best schools in the field.

#1 in Missouri, 2021 Animation Career Review
Three students sitting at table looking at computer screen with computer game on it.

Play Webster Students' Games

Three students sitting at table looking at computer screen with computer game on it.

Browse through the selection of games designed and developed in our classes by our students. All are available for play online.


Develop Your Individual Aesthetic

Student working through game with virtual reality.

Create Your Portfolio

In your time here, you will make your own games, develop an individual aesthetic, work with other designers in an exciting environment, and graduate with a broad portfolio of game design work.

Details of Webster's Game Design programs

Webster graduates work in the video game industry with companies such as Riot Games, Insomniac Games, and Activision. Webster alumni include Zach Ridings, Another Reality Studio (AR and VR apps); Sean Mercer, FedEx (designs employee team-building games); Gabrielle Novak, Pixel Press; and Samantha Falvey, lead artist at Lost Light Games.

Past visiting game designers include Connor Brown, senior-level designer for Last of Us Part 2 and God of War.

Zachary Ridings
Personalized Education

“Webster has been accommodating in allowing me to do something a little different ... so I could incorporate what I was doing to the game design process.”

Zachary Ridings
Zachary Ridings

BA in Games and Game Design, '22

Project: Formula R
Gabrielle Novak
Choose Webster

“I like the smaller college community and the familiarity of the area and people.”

Gabrielle Novak
Gabrielle Novak

BA in Game Design and Creative Writing, '21

Project: Around the Corner
Students and faculty work with lighting and cameras in the new sound stage.

Explore Our State-of-the-Art Facilities and Equipment

Students and faculty work with lighting and cameras in the new sound stage.

The School of Communications complex houses a state-of-the-art media production and education facility, meeting industry standards, and including unique, first-in-the-region technologies and capabilities. Studio facilities include an audio and video production/recording suite, sound stage, workshop space, photography studio, gallery, animation, game design, and video post-production labs as well as flexible teaching spaces.

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